Genesis III: Escape from Torm

Amidst all the chaos, the party was forced to run away from Torm. The escape was narrow, and ultimately ended up crafting a weapon of war for Torm due to a botched interpretation of a command by Zulg, one of Lantis' summons. They fled until they reached the river, where they found an old ruin that turned out to be occupied by the Cult of the Winter Moon, a group of Jana-worshiping werewolves led by a man named Jakos. They skirted around these werewolves to arrive at a Hunters' Lodge, just inside the borders of Azreidel across the river.

The Hunters ambushed them and threatened to kill them until the matter was peacefully resolved, with the slightly-deranged Master Hunter, Marborro Slim, hiring them to help on a hunt to kill the same werewolves they had just run from. Before leaving to kill the werewolves, they picked up Jovian, a dart merchant currently staying at the Lodge. The plan was simple: Nel was "overcharged" by blasting his body repeatedly with lightning magic until he seemed poised to explode. He would then be sent into the ruin, and forced to burst.

Instead, Nel decided to align himself with the werewolves and the party ended up fighting the Hunters. The huge amounts of High magic flying around ended up creating a strange sort of hybrid elemental, gargantuan in size, made from light, lightning, and ice magic. The hybrid elemental cared little for allegiances and attacked everything without regard, ultimately killing the Hunters and nearly killing the party as well. Eventually, Xenovitus used his magic to try and teleport the thing away, but inadvertently sent it to Torm... as well as himself.